YOUR PLANET. YOUR FLIGHT.
Where will you touch down? Pick two points on Earth. Fly the space between.
Launch landmark
Search a place or address Place name or address Use asLaunch location Landing location Search with Google Maps Search sends your query to Google and requires configured Google scenery. Queries and selected addresses are not saved by the game.
Google Maps search · Google privacy
Platform elevations and scenery Contact uses independent fictional platforms. Elevations are metres above the WGS84 ellipsoid, not terrain measurements. Detailed scenery is experimental; verify platform alignment before flying.
Launch elevation Landing elevation
Inspect launch Inspect landing
Estimate both platform elevations Optional estimate: NASA/METI ASTER terrain via Open Topo Data, converted using NGA EGM96. Adds 20 m clearance; inspect and adjust before flight. Dataset gaps and height errors are possible.
Try detailed endpoints Optional scenery needs an owner-configured data service. It stays off by default.
Graphics and performance Graphics quality Auto · adapts to frame rate High · sharper scenery Balanced Economy · lighter rendering Auto starts at Balanced quality. Flight physics stays the same at every graphics setting.
Flight modeAssisted Insane · manual attitude Rocket color
Prepare launch ↗ Practice a landing
Early development build. Real Earth coordinates; simplified scenery and contact surfaces. Detailed endpoint scenery and address search need configured services and are not live-provider verified.
Privacy · Use and data sources
Select a point on the globe. Cancel
× FLIGHT SCHOOL You have the controls. Turn on the engine, then raise throttle to lift off. Tilt gradually to travel toward your destination. Shut down to coast; re-ignite and brake before landing.
W / S Raise / lower throttle E Engine on / off Arrow keys Pitch and yaw Q / R Roll in Insane mode L Toggle upright assist (Assisted mode) Space Pause / resume Graphics during flight Graphics quality Auto High Balanced Economy Graphics can be changed while the flight is paused.
Your first flights Start with Assisted mode and Practice a landing. You begin 1,200 m above the target, descending at 40 m/s. Ignite promptly; open the flight-coach stage beside the target readout for current advice. It estimates when braking is needed. Use Level assist to recover upright, then adjust throttle as descent slows. Reduce thrust before you start climbing again. Aim for a gentle touchdown. Try a launch with the default nearby target before a long trip. Brief arrow-key inputs tilt the rocket; release them to stop rotating in Assisted mode. The target bearing is a compass direction, not a steering command. At the initial upright orientation, ↑ tilts north and → tilts east; roll changes these directions. Controls follow the rocket, not the camera. The impact marker estimates an engine-off flight, not an autopilot route.
Assisted mode damps rotation after you release a control. Insane mode retains angular motion. Optional Level assist points the rocket upright and consumes reaction-control fuel. Neither mode lands for you.
The rocket and performance are fictional. Ground contact currently uses simplified surfaces. Ballistic guidance is approximate and assumes no engine thrust. This is an early build, not an aerospace training tool.